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Old Aug 23, 2007, 02:55 AM // 02:55   #1
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In my opinion [however much that's worth], the drunkard title needs a bit of a change. I haven't heard ANYONE say they reached 10,000 from partying or without the windows method which is a glitch/exploit, or an auto-clicker. [Request: Anyone have a link to the talk page where they discussed this with the mods?]

And for the chest/IDing titles, why should we have to put all our key drops/golds into storage to hoard for only one character? I kind of understand for the realisticness of the title being char-based and not account, but does that have any real importance? Getting the max title of either of those costs a ton of gold and a lot of time, who in the right mind would go for it on several characters? It would be easier if it was account based-- for us that is. Not the programmers, and if someone says, 'They would have to program in these updates and they don't have the time! Shut up and buy GWEN!' I understand that too, but why couldn't they have made it account wide to start off with?

Frigid Armor protects from burning, it should protect from flames too. *activates it* >>; *hide*
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Old Aug 23, 2007, 02:59 AM // 02:59   #2
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Well i think the salvage bonus should be for all characters.

Id like the whole title to be account wide but.... im fine with just the salvage bonus.
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Old Aug 23, 2007, 03:06 AM // 03:06   #3
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Entirely valid concerns. Agreed on both terms. Of course someone will come around and say "you don't need the title, if you want it, go work for it, if not shut up", blablabla, and all that jazz.

Fact is, I think most titles* should be account-wide. It certainly would benefit me and other players like me who want to experience every side of guild wars, and thus have one char for each primary profession, and it wouldn't hurt people who prefer to work on a single char.

*exceptions I can think of would be protector, vanquisher, cartographer, survivor, skillhunter, and the ones affecting PvE skills - tho surely not the Factions ones, since the amount of faction farming required to rank up is ridiculous.

Last edited by Solar_Takfar; Aug 23, 2007 at 03:09 AM // 03:09..
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Old Aug 23, 2007, 03:16 AM // 03:16   #4
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Quote:
Originally Posted by Solar_Takfar
Entirely valid concerns. Agreed on both terms.

Fact is, I think most titles* should be account-wide. It certainly would benefit me and other players like me who want to experience every side of guild wars, and thus have one char for each primary profession, and it wouldn't hurt people who prefer to work on a single char.
=O Thank you! You just said several things I thought but did not say. Obviously, SS/LB, missions, etc. should be character based, but the advantage of salvaging on one character not existing on another, forcing you to change characters when you get a gold [to salvage or ID] for profit efficiency is a bit of a nuisance.
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Old Aug 23, 2007, 03:17 AM // 03:17   #5
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Quote:
Originally Posted by Solar_Takfar
Of course someone will come around and say "you don't need the title, if you want it, go work for it, if not shut up", blablabla, and all that jazz.
Well, I guess I am that person. I understand the concern, but honestly, title have no relevance what so ever [except for the broken favor system dominated by Legendary Spear Marshalls]. Level 2 drunkard is for rich people with too much time on their hands. If it was necessary to get max drunkard title to progress in the game, then there would be an issue.

As far as the Seeker Of Wisdom title track, I guess they could make it account based and just double the number of unids needed for each rank...but what is the point? Titles are just Anets way of giving Guild Wars players that love to grind something to do.
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Old Aug 23, 2007, 03:17 AM // 03:17   #6
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Quote:
Originally Posted by Solar_Takfar
Entirely valid concerns. Agreed on both terms. Of course someone will come around and say "you don't need the title, if you want it, go work for it, if not shut up", blablabla, and all that jazz.

Fact is, I think most titles* should be account-wide. It certainly would benefit me and other players like me who want to experience every side of guild wars, and thus have one char for each primary profession, and it wouldn't hurt people who prefer to work on a single char.

*exceptions I can think of would be protector, vanquisher, cartographer, survivor, skillhunter, and the ones affecting PvE skills - tho surely not the Factions ones, since the amount of faction farming required to rank up is ridiculous.
I think skill hunter should be account -wide too. I would go so far as to want unlocked skills available to all PvE characters. Why not? They are available to all heroes and to PvP. I hate to have to go cap the same darn elite on 10 different characters. It's just annoying.
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Old Aug 23, 2007, 03:19 AM // 03:19   #7
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Quote:
Originally Posted by B E A S T
Well, I guess I am that person. I understand the concern, but honestly, title have no relevance what so ever [except for the broken favor system dominated by Legendary Spear Marshalls]. Level 2 drunkard is for rich people with too much time on their hands. If it was necessary to get max drunkard title to progress in the game, then there would be an issue.

As far as the Seeker Of Wisdom title track, I guess they could make it account based and just double the number of unids needed for each rank...but what is the point? Titles are just Anets way of giving Guild Wars players that love to grind something to do.
Yes, but you KNOW how a large percentage of players want every max title they can get.

EDIT: And when it comes to the people with max drunkard... too much time on their hands is the issue. No one has that much time on their hands. I'm tempted to get an auto-clicker [or atleast I was until I saw I could get banned for wanting another max title like everyone else and not having 167 hours to sit on my ass] and I know a lot of people are also tempted and gave in and got the title AND got away with it. In my eyes, ANET is just dangling candy over a cliff: we can either go against the EULA and get our candy, or we can go to Screenshot Exposition and see some cheaters and be jealous. That's MY story anyway. -.-

Last edited by Zeek Aran; Aug 23, 2007 at 03:22 AM // 03:22..
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Old Aug 23, 2007, 03:20 AM // 03:20   #8
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Yay! Let's make it easier to max titles that are supposed to be hard to get and unique to each character!1!!!!

KANE
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Old Aug 23, 2007, 03:23 AM // 03:23   #9
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Originally Posted by Harmless
I think skill hunter should be account -wide too. I would go so far as to want unlocked skills available to all PvE characters. Why not? They are available to all heroes and to PvP. I hate to have to go cap the same darn elite on 10 different characters. It's just annoying.
Elite Tomes. That solves your issue. Sorry, but I can't agree with you on that.
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Old Aug 23, 2007, 03:25 AM // 03:25   #10
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Quote:
Originally Posted by Zeek Aran
Yes, but you KNOW how a large percentage of players want every max title they can get.
Not really. Most GW players I know are happy having a fun time playing the game, not grinding for letters underneath their toon names. The only people concerned with getting a bunch of max titles are people who play only one profession [Im Very Important title track] or people who have 8+ level twenty PvE characters who have beaten every single thing there is to beat, and so get titles for lack of a better thing to do.
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Old Aug 23, 2007, 03:29 AM // 03:29   #11
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Quote:
Originally Posted by KANE OG
Yay! Let's make it easier to max titles that are supposed to be hard to get and unique to each character!1!!!!

KANE
Going into Urgoz on my ele and seeing a chest I won't open because I only use picks on my warrior isn't really a question of difficulty. More like... fairness.

And... 167 hours drunk? Hard? No. It's more like the most boring thing you could possibly do. Getting the money for the beer is more of a task than sitting in one outpost forever, clicking on little icons every three minutes or so, just talking/trading, and nothing else. FFFing all the way to 10 million atleast gives you gold and better skill stats.
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Old Aug 23, 2007, 03:32 AM // 03:32   #12
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Quote:
Originally Posted by B E A S T
Not really. Most GW players I know are happy having a fun time playing the game, not grinding for letters underneath their toon names. The only people concerned with getting a bunch of max titles are people who play only one profession [Im Very Important title track] or people who have 8+ level twenty PvE characters who have beaten every single thing there is to beat, and so get titles for lack of a better thing to do.
I have People Know Me and I play across several characters all the time. Any of the hardcore PvErs already have all the armor/weapons they want, and titles are the only thing left. I am one of those, and there are many. How many AFKers do you see during the festival? Hm? I saw two "Blessed By Fate" two weeks ago, and it wasn't even during the festival. Also, we're grinding for unlocks in GW2, not just letters.
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Old Aug 23, 2007, 03:36 AM // 03:36   #13
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=. I'm discussing things much less extreme then for ANET to lower the ranks, I'm not whining about that thank you.
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Old Aug 23, 2007, 03:39 AM // 03:39   #14
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Quote:
Originally Posted by Zeek Aran
I have People Know Me and I play across several characters all the time.
Then you are either a very hardcore PvEer or you have played Guild Wars for a very long time, or some combination of the two.

Quote:
How many AFKers do you see during the festival? Hm?
A hell of a lot, myself included. That does not mean those people are going for every single max title in the game.

Quote:
Also, we're grinding for unlocks in GW2, not just letters
Then why would it matter if the Seeker Of Wisdom title track was made account based?
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Old Aug 23, 2007, 04:52 AM // 04:52   #15
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Wisdom and Treasure should be account-based.....

I CANT open ANY Chest unless I am playing the char that I want be Treasure hunter.

I NEED put my unident gold item into storage and ident it on the wisdom char..

It's ANNOYING!!
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Old Aug 23, 2007, 05:47 AM // 05:47   #16
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Quote:
Originally Posted by KANE OG
Yay! Let's make it easier to max titles that are supposed to be hard to get and unique to each character!1!!!!

KANE
LoL agreed. If its hard then quit. Lifes no fair, neither are games. Suck it up and just play the game.
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Old Aug 23, 2007, 05:55 AM // 05:55   #17
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Quote:
Originally Posted by Harmless
I think skill hunter should be account -wide too. I would go so far as to want unlocked skills available to all PvE characters. Why not? They are available to all heroes and to PvP. I hate to have to go cap the same darn elite on 10 different characters. It's just annoying.
2 Words for ya

-Tomes
-Legendary Survivor

(oh well that's 3 words ^^ )

Quote:
Originally Posted by Zeek Aran
Yes, but you KNOW how a large percentage of players want every max title they can get.

EDIT: And when it comes to the people with max drunkard... too much time on their hands is the issue. No one has that much time on their hands. I'm tempted to get an auto-clicker [or atleast I was until I saw I could get banned for wanting another max title like everyone else and not having 167 hours to sit on my ass] and I know a lot of people are also tempted and gave in and got the title AND got away with it. In my eyes, ANET is just dangling candy over a cliff: we can either go against the EULA and get our candy, or we can go to Screenshot Exposition and see some cheaters and be jealous. That's MY story anyway. -.-
Drunkard Title should work as the Sweet Tooth title..
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Old Aug 23, 2007, 07:26 AM // 07:26   #18
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treasure hunter/ wisdom should be account based drunkdard and candy stay the same
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Old Aug 23, 2007, 07:59 AM // 07:59   #19
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Originally Posted by Performance Pudding
treasure hunter/ wisdom should be account based drunkdard and candy stay the same
Agreed.

Drunkard and candy are very much optional titles. I've maxed sweettooth myself (i'ts just a question of cash) and I've seen people with maxed drunk.

On the other hand, its a waste to open chests you come across on your non-main character, so that removes the enjoyment off the game somewhat, and purely for reasons of making the game more enjoyable I think it should be account wide. Two characters sharing wisdom may not make much conceptual RPG sense, but then neither does them sharing items from a xunlai chest.
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Old Aug 23, 2007, 08:01 AM // 08:01   #20
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Keep the keys u drop for the main char and chestrun with it ^^

(/agreed the fact that it should be account-based, though )
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